The whole thing of Bananza's terrain is constructed from voxels, which Motokura claimed was the first element distinguishing it from Odyssey.[27] Takahashi described setting up ranges from voxels as a lot more convenient than polygonal modeling, as developers could "freely Blend voxels and products to construct terrain and after https://trevorglosv.xzblogs.com/76886194/not-known-details-about-donkey-kong-bananza